Black always starts first in MiniCheckers.
To move, click a piece when it's your turn to select it, then click an empty, green grid to move.
To jump, make sure there's a space diagonally after the piece you want to jump, then click that grid space to take the piece you jumped over.
Get to the final row on your opponent's side to king your pieces, then you can move forwards and backwards to take pieces!
Remember, regular pieces cannot take kings, but kings can take regular pieces. Also, you cannot jump over your own pieces, only your opponent's.
The goal of the game is simple: take as many of your opponent's pieces as possible until none are left, or the game ends in a stalemate!
To know whose turn it is, either check the event list and look for the latest message telling you what turn it is, or look at the scoreboards for a graphic "turn" indicator below the player's color.
The timer at the top of the board starts whenever the first move is made and ends when the game is won.
When finished, click the "New Game" button to restart the game completely!
Want to resume a game for later? Simply click "Save Game", pick a save location, and click "Ok" to save your game! When you want to load an earlier game, click "Load Game", pick the save game file that you want, and click "Open".
Kings cannot move more than two diagonal spaces if jumping.
Cannot perform multi-jumps (Jumping two or more pieces if aligned correctly.)
Only abides by a loose version of the American checkers ruleset.
Can only play on an 8x8 board with 24 pieces. Can only play with pieces in the American checkers formation.
No online/LAN play features. (Yet!)
Jesse Day for testing and finding my blunders.
StackOverflow for, well, everything honestly.
Coffee for keeping me awake and lucid enough to make this.
Sleep for providing the critical reset my brain needs to fix the bugs I caused the night before.
Compiled all game image files to one spritesheet to reduce load times and remove delayed image load upon change.